@startuml
sprite $party_mode [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000006FFFFFFFFFFFF700000000000000000
00000000000000005FFFFFFFFFFFFFF60000000000000000
0000000000000004FFFFFFFFFFFFFFFF5000000000000000
000000000000004FFFFFFFFFFFFFFFFFF400000000000000
000001BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA100000
00001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE10000
0000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA0000
0000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE0000
0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000
0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000
0000FFFFFFFFFFFFFFFFA510025AFFFFFFFFFFFFFFFF0000
0000FFFFFFFFFFFFFFA1000000001BFFFFFFFFFFFFFF0000
0000FFFFFFFFFFFFF60000000000007FFFFFFFFFFFFF0000
0000FFFFFFFFFFFF6000000000000008FFFFFFFFFFFF0000
0000FFFFFFFFFFFA000006CFFFFFFFFFFFFFFFFFFFFF0000
0000FFFFFFFFFFF10001CFFFFFFFFFFFFFFFFFFFFFFF0000
0000FFFFFFFFFFA0000CFFFFFFFFFFFFFFFFFFFFFFFF0000
0000FFFFFFFFFF50006FFFFFFFFFFFFFFFFFFFFFFFFF0000
0000FFFFFFFFFF1000CFFFFFFFFFFB0001FFFFFFFFFF0000
0000FFFFFFFFFF0000FFFFFFFFFFFF0000FFFFFFFFFF0000
0000FFFFFFFFFF0000FFFFFFFFFFFF0000FFFFFFFFFF0000
0000FFFFFFFFFF1000BFFFFFFFFFFC0001FFFFFFFFFF0000
0000FFFFFFFFFFFFFFFFFFFFFFFFF60005FFFFFFFFFF0000
0000FFFFFFFFFFFFFFFFFFFFFFFFC0000AFFFFFFFFFF0000
0000FFFFFFFFFFFFFFFFFFFFFFFC10001FFFFFFFFFFF0000
0000FFFFFFFFFFFFFFFFFFFFFC600000AFFFFFFFFFFF0000
0000FFFFFFFFFFFF8000000000000006FFFFFFFFFFFF0000
0000FFFFFFFFFFFFF70000000000006FFFFFFFFFFFFF0000
0000FFFFFFFFFFFFFFB1000000001AFFFFFFFFFFFFFF0000
0000FFFFFFFFFFFFFFFFA520015AFFFFFFFFFFFFFFFF0000
0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000
0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000
0000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE0000
0000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA0000
00001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE10000
000001AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA100000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_PARTY_MODE(_alias) ENTITY(rectangle,black,party_mode,_alias,MATERIAL PARTY_MODE)
!define MATERIAL_PARTY_MODE(_alias, _label) ENTITY(rectangle,black,party_mode,_label, _alias,MATERIAL PARTY_MODE)
!define MATERIAL_PARTY_MODE(_alias, _label, _shape) ENTITY(_shape,black,party_mode,_label, _alias,MATERIAL PARTY_MODE)
!define MATERIAL_PARTY_MODE(_alias, _label, _shape, _color) ENTITY(_shape,_color,party_mode,_label, _alias,MATERIAL PARTY_MODE)
skinparam folderBackgroundColor<<MATERIAL PARTY_MODE>> White
@enduml